2.0 april event log
2.0: Event Log
1. DUNGEON: THE STORM AROUND AVISLE CITY
Honey, there's a storm brewing.
… Actually, it's already brewed! Adventurers who arrive in the ON world this month will notice a vicious storm of thunder, lighting and hail roaring across Avisle City and its surrounding area. And while they're free to go "nope", and opt to keep to safer locations, they'll find that it's very easy to misstep and end up lost in the storm…
Task: Navigate to Avisle City and put a stop to the storm.
Reward: ?̷̡̱̠̺̭̪̯͋̆̒ͅ?̷͈͈̹͇͆̐̈͌̀?̷̨͇̤̲̱̭̙͙̣͒̒̓̏̂͒̓̂̕

Chamber 1: blow your house down
Better hold onto your hats, the storm whipping around the city is brutal and deadly, and it's easy to get blown off your feet and sent hurtling through the air into the first solid object in your trajectory—hopefully another soft, squishy person.
Hapless Adventurers aren't the only ones whipping through the air either. From the city, miscellaneous pieces of property rain down from the sky—doors, flower pots, clothes to name a few. From the Windhaven Woodlands however, small Hummingshrews and Bloobettes will find themselves displaced in the storm. Terrified and unused to being airborne, Adventurers might find themselves being stabbed by the tiny beak of a Hummingshrew or pulled into the gelatinous bodies of a Bloobette.
While you fight your way through the chaotic wind and the rain toward Avisle City, eventually, a loud C R A C K will resound through the air, and that's all the warning you'll get before huge windmill blades will start to hurtle toward you. Better get good at dodging!
Chamber 2: the water is mischievous
Whoever manages to dodge all of the windmill blades will find that once they're lodged in the ground, they actually make decent shields against the howling wind, and by ducking behind them as much as possible, it's possible to make it through the storm to the city.
However, the closer to the city you get, the higher the water underfoot becomes until it reaches nearly your waist. And sometimes… the water seems alive. It swirls around your body, urging you to drink as if the water were the most appealing of wines. The temptation will feel unusually strong, almost hypnotic in its call.
Anyone who drinks the water will start to notice their limbs transform into water. While looking like water, they will remain solid for the first few minutes, and the effect can be counterattacked by squeezing the affected limb like wringing water from a towel. Failure to squeeze out the water will result in the body part being washed away.
Chamber 3: a long boy
Upon finally staggering to Avisle City, Adventurers will at last come face to face with the source of the destruction: a massive serpentine dragon coiled in the clouds above the city. It seems ignorant of the plight and panic ravaging the city, but if any of the brave (and clever) among you manage to launch an attack to where it's stationed in the sky, a deep rumble of thunder will follow before…
BOSS: Water Dragon
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
- Elemental Imbalance: The dragon will send a rainbow cascading down from the clouds and onto you, imbuing you with an element at random. The element will cloak your entire body, forcing you to attack uncontrollably until the element dissipates.
- Bubble Beam: Large bubbles will appear in the field around you, steadily draining you of mana until an ally breaks you out. If you're not freed fast enough, the bubble will drain all your mana, rendering you unconscious.
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
2. CHOICE: PEACE IS GOING TO HAVE TO BE AN OPTION
Among the chaos and the panic, a few of the guild leaders take you aside. The first one to speak proposes this: this isn't the first time the Dragon has beset Avisle, and ancient texts speak of a ritual that will draw the beast back to sleep's embrace.
One of the others will shake their head, arguing that there's no way to know if any such ritual will work. The priority should be evacuating the city for safer lands, even if it means leaving Avisle City to fall.
And so, it seems you have a choice to make.
Perform the Ritual: In the courtyard of the Guild Hub, people have gathered to seal the dragon away. The ritual itself involves an incantation and an ancient dance, ending with the sacrifice of an important memory as a show of sincerity. No one knows for certain if the ritual will work, but they do know that the more who give, the higher the chances.
Adventurers desperate to ensure the ritual works may also offer up their soul gem, but this will result in them forgetting their identity entirely.
Evacuate the City: Those of little faith may instead choose to evacuate the city. The citizens are injured and wearied by the torrential rain, and the structure of the city continues to break dangerously from the storm. Adventurers can opt to help the citizens gather what they can, find their loved ones, and escape to the highgrounds of the Dandelion Fields.
But beware, those who chose to save Princess Andalina last month will be met with disdain, and the citizens may not be as cooperative with their attempts to help.
Do Nothing: Hey, isn't this all a game? Maybe you choose to just wait out the storm until you're back in your cozy bed in Dodo House.
Players may thread any number of outcomes, but can only report one of their threads here for rewards!
3. DODO DOWNPOUR
In Crane City, April means spring showers—though it seems like it's really coming down lately! The storms are inescapable, so enjoy going to work and getting hit by sheets of rain everyday, and be sure to pack an umbrella. Though sometimes the storms are intense enough to break them, so you might have to share. The weather is a tumult, but not impossible to travel through… yet.And while Dodo House is usually a safe haven, the weather affects it just as badly. Your room may spring a very sad, persistent leak, its windows blown open by harsh wind–maybe you should try staying with a neighbor? The house itself sounds sad as well, creaking and occasionally losing power, leaving its residents in the dark. But it does its best to keep some fireplaces and fresh towels available at all times, and floating candles will (spookily) hang in the air to help light anyone's way.
4. CRANE CITY BLUES
Whether it's at home or on your way to get groceries, sopping wet, the rain might subside just enough to see a rainbow. How pretty! Though the sight of it will stir something in you, even in the OFF world. Namely, it's a surge of those pesky elements. Thought you were free of those in Crane City? This rainbow is apparently here to remind you that you're never safe.
♔ Light & Fire: All this rain is dampening your inner light. Characters will experience a seemingly unshakeable melancholy, one that fluctuates with the weather. Sunny means less depression, stormy means more. Good luck getting out of bed when the rain is really bearing down.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
Taken / Applications / Hiatus & Drops
FULL NAVIGATION

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Then I shall find a way to move on to the best of my ability.
[However, that's easy for him to say. It's harder for someone like Riku, who has to watch and be weighed down further by the request of a favor, and so Roland smiles apologetically.]
I'm sorry to burden you.
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Don't worry about that. I can handle it.
[Does it burden him? Maybe, sure. Would he reject something like this to make himself feel better? Absolutely not.]
I'll help you. We'll find a way to work it out. [He'll look until all other options have been expended. It's what he was doing back home anyway.] What did you want me to do?
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. . . Should I forget, pray remind me—to watch over Serenoa.
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Serenoa. Alright. [DON'T JUST FORGET PEOPLE (screaming).] A... friend?
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A stranger I once met. He is kind. [His gaze falls an inch.] Too kind . . .
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He must have done something important for you then.
[If the person... was a stranger, but someone Roland doesn't want to forget...? Unless it was just the act of being kind. He can understand that too.]
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[And he'll continue to be the reason Roland lives. Watching over Serenoa is a vague task, but one his lost mind will be able to decipher over time, should he ever return to Norzelia. So long as there's a chance—no, even if there isn't—he must remember.]
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Well, Riku really does hate that. His lips become thin. There isn't anything else for him to do aside from accept the task(s) given to him and move forward. He nods, firm.]
Alright. I'll remember, and... I'll remind you. To watch over Serenoa. You can count on me.
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[Simple as the task may be, the words are heavy—perhaps heavier than Riku knows. Just three months prior, Roland wouldn't have dreamed of uttering them aloud. But needs must. Even if he may not remember the next day, he hopes his gratitude sounds as sincere as he feels.
As long as he can regain those words, he'll betray everything else inside him.]
Is there aught I can do in return before we press on?
no subject
...
[He glances away, thoughtful, and then lowers his eyes. More thinking. He looks back at Roland.] Thank you. For what you're doing. [He could maybe muster the guts to toss everything to the wind for the sake of others, but there are things he wants to make sure he holds onto, desperately. He thinks other people depend on it.]
I don't know what will happen. But... if the same happens to me, make sure... I don't forget to find Sora.
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I promise you—I shall.
[Once they start on final preparations, he'll set aside a note somewhere. That way, even if both of them forget, he'll be able to uphold his end of the bargain and Riku won't have to suffer for his negligence.]
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Thanks. [He still frowns a bit anyway, glancing away.] Let's get to work then.
I'm right behind you.
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The rational part of him argues that this is an act of folly. There's no guarantee the ritual will succeed, so it would be wiser to evacuate the citizenry and head out with them. But could he say the same if it were Glenbrook? While the safety of the people comes ever foremost, would one not wish to salvage one's home if possible? So long as there's hope, it would be cruel to surrender without a fight. They can always arrange for contingencies while preparations for the ritual are still underway, he tells himself.
On his end, there's just enough time aside from this to secure Riku's message before he's whisked away for the fateful moment. His eyes search for Riku once they're in place, and he nods should their gazes meet. Then the incantations begin.
Despite himself, his thoughts drift toward the finale. He was fortunate all those years ago. What he's chosen to cut out now may never return, and that grim acceptance brings long-buried memories to the forefront. Memories of friends and loved ones—most of all, a child who's since grown into a beautiful lady, loving and steadfast in her grace—flash by as if he were breathing his last, which he supposes isn't too far from the truth. He's ever been too sentimental, and he finds himself unable to banish the scenes from his mind's eye, even as the incantations and dances swell to a crescendo.
But one thought penetrates the haze. Inwardly, he begs Riku's forgiveness for burdening his young shoulders with the wishes of a dead man. Someone as kind as Riku will most likely carry the weight of those words with him longer than necessary. Roland's heart grows heavy while the weight of his memories gradually lightens . . . until there's nothing left.]
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Sometimes, you have a lot of baggage you've reconciled, so now it's less an arrogant duty and more simply being kind. A burden shared.
There isn't a single bit of hesitation in Riku as everything continues. He does return Roland's glance when they're together, nodding back. He believes in Roland. Roland believes in him. That's how this has always worked.
In a way, he doesn't think he's as brave as Roland. He gives up a single memory, and he prays it isn't something that'll hurt him or anyone else. He prays it isn't the name Roland just told him, and he prays, more than anything else, it isn't Sora or Kairi. The King. Don't let it be them. It can be about himself; he's okay with that. But he doesn't want them to be taken from him.
He wonders if this is how Sora felt, trapped sleeping, not remembering. Is this how Roxas felt?
His focus is on what's happening, but he does keep tabs on Roland. He tries not to let doubt shadow his heart. He's better than that. So he stands up straight, meets everything head on.
And then tries to find Roland afterward.]
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For the lack of a better place to be, he dwells by a fireplace where he can watch the goings-on of those passing through the area. His head moves to and fro in wide-eyed wonder, and his gaze soon follows a floating candle to an unfamiliar face, where it pauses.]
Greetings. Are you here for the warmth as well?
[His voice is light, but strong and cheerful like his genial smile, inviting Riku to his company.]