2.0 april event log
2.0: Event Log
1. DUNGEON: THE STORM AROUND AVISLE CITY
Honey, there's a storm brewing.
… Actually, it's already brewed! Adventurers who arrive in the ON world this month will notice a vicious storm of thunder, lighting and hail roaring across Avisle City and its surrounding area. And while they're free to go "nope", and opt to keep to safer locations, they'll find that it's very easy to misstep and end up lost in the storm…
Task: Navigate to Avisle City and put a stop to the storm.
Reward: ?̷̡̱̠̺̭̪̯͋̆̒ͅ?̷͈͈̹͇͆̐̈͌̀?̷̨͇̤̲̱̭̙͙̣͒̒̓̏̂͒̓̂̕

Chamber 1: blow your house down
Better hold onto your hats, the storm whipping around the city is brutal and deadly, and it's easy to get blown off your feet and sent hurtling through the air into the first solid object in your trajectory—hopefully another soft, squishy person.
Hapless Adventurers aren't the only ones whipping through the air either. From the city, miscellaneous pieces of property rain down from the sky—doors, flower pots, clothes to name a few. From the Windhaven Woodlands however, small Hummingshrews and Bloobettes will find themselves displaced in the storm. Terrified and unused to being airborne, Adventurers might find themselves being stabbed by the tiny beak of a Hummingshrew or pulled into the gelatinous bodies of a Bloobette.
While you fight your way through the chaotic wind and the rain toward Avisle City, eventually, a loud C R A C K will resound through the air, and that's all the warning you'll get before huge windmill blades will start to hurtle toward you. Better get good at dodging!
Chamber 2: the water is mischievous
Whoever manages to dodge all of the windmill blades will find that once they're lodged in the ground, they actually make decent shields against the howling wind, and by ducking behind them as much as possible, it's possible to make it through the storm to the city.
However, the closer to the city you get, the higher the water underfoot becomes until it reaches nearly your waist. And sometimes… the water seems alive. It swirls around your body, urging you to drink as if the water were the most appealing of wines. The temptation will feel unusually strong, almost hypnotic in its call.
Anyone who drinks the water will start to notice their limbs transform into water. While looking like water, they will remain solid for the first few minutes, and the effect can be counterattacked by squeezing the affected limb like wringing water from a towel. Failure to squeeze out the water will result in the body part being washed away.
Chamber 3: a long boy
Upon finally staggering to Avisle City, Adventurers will at last come face to face with the source of the destruction: a massive serpentine dragon coiled in the clouds above the city. It seems ignorant of the plight and panic ravaging the city, but if any of the brave (and clever) among you manage to launch an attack to where it's stationed in the sky, a deep rumble of thunder will follow before…
BOSS: Water Dragon
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
- Elemental Imbalance: The dragon will send a rainbow cascading down from the clouds and onto you, imbuing you with an element at random. The element will cloak your entire body, forcing you to attack uncontrollably until the element dissipates.
- Bubble Beam: Large bubbles will appear in the field around you, steadily draining you of mana until an ally breaks you out. If you're not freed fast enough, the bubble will drain all your mana, rendering you unconscious.
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
2. CHOICE: PEACE IS GOING TO HAVE TO BE AN OPTION
Among the chaos and the panic, a few of the guild leaders take you aside. The first one to speak proposes this: this isn't the first time the Dragon has beset Avisle, and ancient texts speak of a ritual that will draw the beast back to sleep's embrace.
One of the others will shake their head, arguing that there's no way to know if any such ritual will work. The priority should be evacuating the city for safer lands, even if it means leaving Avisle City to fall.
And so, it seems you have a choice to make.
Perform the Ritual: In the courtyard of the Guild Hub, people have gathered to seal the dragon away. The ritual itself involves an incantation and an ancient dance, ending with the sacrifice of an important memory as a show of sincerity. No one knows for certain if the ritual will work, but they do know that the more who give, the higher the chances.
Adventurers desperate to ensure the ritual works may also offer up their soul gem, but this will result in them forgetting their identity entirely.
Evacuate the City: Those of little faith may instead choose to evacuate the city. The citizens are injured and wearied by the torrential rain, and the structure of the city continues to break dangerously from the storm. Adventurers can opt to help the citizens gather what they can, find their loved ones, and escape to the highgrounds of the Dandelion Fields.
But beware, those who chose to save Princess Andalina last month will be met with disdain, and the citizens may not be as cooperative with their attempts to help.
Do Nothing: Hey, isn't this all a game? Maybe you choose to just wait out the storm until you're back in your cozy bed in Dodo House.
Players may thread any number of outcomes, but can only report one of their threads here for rewards!
3. DODO DOWNPOUR
In Crane City, April means spring showers—though it seems like it's really coming down lately! The storms are inescapable, so enjoy going to work and getting hit by sheets of rain everyday, and be sure to pack an umbrella. Though sometimes the storms are intense enough to break them, so you might have to share. The weather is a tumult, but not impossible to travel through… yet.And while Dodo House is usually a safe haven, the weather affects it just as badly. Your room may spring a very sad, persistent leak, its windows blown open by harsh wind–maybe you should try staying with a neighbor? The house itself sounds sad as well, creaking and occasionally losing power, leaving its residents in the dark. But it does its best to keep some fireplaces and fresh towels available at all times, and floating candles will (spookily) hang in the air to help light anyone's way.
4. CRANE CITY BLUES
Whether it's at home or on your way to get groceries, sopping wet, the rain might subside just enough to see a rainbow. How pretty! Though the sight of it will stir something in you, even in the OFF world. Namely, it's a surge of those pesky elements. Thought you were free of those in Crane City? This rainbow is apparently here to remind you that you're never safe.
♔ Light & Fire: All this rain is dampening your inner light. Characters will experience a seemingly unshakeable melancholy, one that fluctuates with the weather. Sunny means less depression, stormy means more. Good luck getting out of bed when the rain is really bearing down.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
Taken / Applications / Hiatus & Drops
FULL NAVIGATION

no subject
[So he says without any real experience. Just getting that from comics and stories read as a kid. Katsuki doesn't think an entire person counts as one memory. The ritual only asked for an important memory. Not a whole fucking chunk of your life.
He's stubbornly sticking to that interpretation.]
The next one better be beatable! I don't wanna get by on shit sealing ceremonies!
no subject
[ ...Or not, as you chose. Izuku wasn't able to bring himself to kill the princess as a choice though...obviously. He would have saved the assassin as well if he could have. ]
no subject
[Because kicking ass equates to "fun" in Katsuki's mind. Well it is, duty and fun at the same time. Why train to be a hero if you can't be a hero? And that includes splattering villains!]
Princess of the ON world or some random bitch?
no subject
[ And Izuku might break laws when needed, but he's very much about giving people at least a fair trial. He'd have supported that, or making her pay in a less immediate death way. ]
It seemed...governmental in scale. She was a good leader and ruler for her country, but there was a war, and - I think...I don't think there was a "right" decision. The assassin's feelings were valid, but their method would have further destabilized the region...
no subject
[Katsuki goes silent after that, listening to the reveal of a moral dilemma. An assassin was targeting a criminal. Either someone from her own country to stop her crimes, or someone from the other country for the same reason + revenge. Maybe a third party, but that seems unlikely.]
I take it you stopped the assassin.
[He doubts Izuku would let anyone die on his watch, even with his Quirk diluted. Katsuki can't entirely dismiss the desire for revenge. He's had struggles with that in the past and isn't above petty revenge himself. But... death is never the answer. Not for a hero. It shouldn't be.]
Did she go on trial?
[Even a good person has to answer to the justice system.]
no subject
[ But...not everyone is willing to talk. It's been one of the hardest lessons for him to learn, and honestly he hasn't fully learned it yet. ]
no subject
[Making this less a "chapter" closing and more of a real life event that has consequences and shit on the real worlds. That's... annoying, but makes it feel less fake. Might inspire people to pull their weight more.]
What happened to the assassin?
no subject
[ Unfortunately... ]
When we refused to kill the princess, she - tried to kill all of us. I just tried to fight to disarm her, but then she sort of - fell into this like - void?
[ So who knows maybe she'll dramatically come back like a real video game boss!! ]
no subject
[Katsuki doesn't like the loss of life, but he's not so sympathetic to feel too bad for an assassin who ends up dying. Especially when she tries to kill people.
So long as Izuku didn't kill her... Not that Katsuki wouldn't have stepped in to stop the fatal blow if he'd been there either.]
She fell into a void? How the fuck do you know if she's dead then?
[That's THE MOST unreliable death in fiction!]
no subject
[ Izuku says, small and quiet. He didn't want death like that! ]
no subject
[Grumpy encouragement, but he's not gonna call it that.]
no subject
That's true...in the game, fictional tropes probably have a huge impact, right?
[ YEAH...yeah...if he just thinks of it like that, it's a bit better. ]
no subject
[Besides, who's to say she won't come back later as another NPC?
... haha, a magical world can't make unique NPCs. Right. He won't say that cause it's a bit too far fetched. A game? Sure. A whole dimension? Nope!]
Now we have this weather to deal with...
no subject
Oh, you said you'd show me yours, Kacchan.
no subject
The gem itself is vaguely triangular, a rich orange citrine. Turning it causes the burst-like markings inside it to simulate pale explosions within the depths, reminiscent of Izuku's own gem's lightning effect.
It's set in a flat metal frame, black and spiky, designed to be worn as a broach or a pendant. ]
Here.
no subject
Maybe I can make something On-world that keeps them...contained. [ Though he doesn't think he could do so immediately. ]
no subject
He's gonna take a seat beside him too.]
Huh? Did you miss me taking it out of the fucking drawer?
no subject
No, no - I mean - they sort of...well, I told you they glitch sometimes, right? I wonder if there's a way to slow that down or stop it entirely with magic On-world. Probably not, but...might be worth looking into?
no subject
Yeah. Was hoping the fucking glitch would stop when the month turned.
[Since Izuku said the events went monthly. Assuming. Only been a month and a half so far.]
no subject
If we're lucky, it will. But if the gems don't disappear, I'd still want to try to figure out a better way to protect them in case it happens again in another month.
no subject
Mh. You wanna leave them together or separate?
no subject
...You can keep them. I mean - maybe it'll come in handy someday.
no subject
All right. We can trade off every week. That way they won't get lost in any shuffle.
[So they'll know where they are and also gives them a reason to have a weekly meeting. Not that they'll ever go a week without interacting, but you know, having a scheduled meeting can be a good structure to anchor around.]
no subject
[ You know. Just in case. Izuku doesn't want to plan for that possibility, but...he knows they should. ]
no subject
[Katsuki won't knock him for being cautious. Izuku's the only thing he trusts in this world for the time being.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)