2.0 april event log
2.0: Event Log
1. DUNGEON: THE STORM AROUND AVISLE CITY
Honey, there's a storm brewing.
… Actually, it's already brewed! Adventurers who arrive in the ON world this month will notice a vicious storm of thunder, lighting and hail roaring across Avisle City and its surrounding area. And while they're free to go "nope", and opt to keep to safer locations, they'll find that it's very easy to misstep and end up lost in the storm…
Task: Navigate to Avisle City and put a stop to the storm.
Reward: ?̷̡̱̠̺̭̪̯͋̆̒ͅ?̷͈͈̹͇͆̐̈͌̀?̷̨͇̤̲̱̭̙͙̣͒̒̓̏̂͒̓̂̕

Chamber 1: blow your house down
Better hold onto your hats, the storm whipping around the city is brutal and deadly, and it's easy to get blown off your feet and sent hurtling through the air into the first solid object in your trajectory—hopefully another soft, squishy person.
Hapless Adventurers aren't the only ones whipping through the air either. From the city, miscellaneous pieces of property rain down from the sky—doors, flower pots, clothes to name a few. From the Windhaven Woodlands however, small Hummingshrews and Bloobettes will find themselves displaced in the storm. Terrified and unused to being airborne, Adventurers might find themselves being stabbed by the tiny beak of a Hummingshrew or pulled into the gelatinous bodies of a Bloobette.
While you fight your way through the chaotic wind and the rain toward Avisle City, eventually, a loud C R A C K will resound through the air, and that's all the warning you'll get before huge windmill blades will start to hurtle toward you. Better get good at dodging!
Chamber 2: the water is mischievous
Whoever manages to dodge all of the windmill blades will find that once they're lodged in the ground, they actually make decent shields against the howling wind, and by ducking behind them as much as possible, it's possible to make it through the storm to the city.
However, the closer to the city you get, the higher the water underfoot becomes until it reaches nearly your waist. And sometimes… the water seems alive. It swirls around your body, urging you to drink as if the water were the most appealing of wines. The temptation will feel unusually strong, almost hypnotic in its call.
Anyone who drinks the water will start to notice their limbs transform into water. While looking like water, they will remain solid for the first few minutes, and the effect can be counterattacked by squeezing the affected limb like wringing water from a towel. Failure to squeeze out the water will result in the body part being washed away.
Chamber 3: a long boy
Upon finally staggering to Avisle City, Adventurers will at last come face to face with the source of the destruction: a massive serpentine dragon coiled in the clouds above the city. It seems ignorant of the plight and panic ravaging the city, but if any of the brave (and clever) among you manage to launch an attack to where it's stationed in the sky, a deep rumble of thunder will follow before…
BOSS: Water Dragon
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
- Elemental Imbalance: The dragon will send a rainbow cascading down from the clouds and onto you, imbuing you with an element at random. The element will cloak your entire body, forcing you to attack uncontrollably until the element dissipates.
- Bubble Beam: Large bubbles will appear in the field around you, steadily draining you of mana until an ally breaks you out. If you're not freed fast enough, the bubble will drain all your mana, rendering you unconscious.
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
2. CHOICE: PEACE IS GOING TO HAVE TO BE AN OPTION
Among the chaos and the panic, a few of the guild leaders take you aside. The first one to speak proposes this: this isn't the first time the Dragon has beset Avisle, and ancient texts speak of a ritual that will draw the beast back to sleep's embrace.
One of the others will shake their head, arguing that there's no way to know if any such ritual will work. The priority should be evacuating the city for safer lands, even if it means leaving Avisle City to fall.
And so, it seems you have a choice to make.
Perform the Ritual: In the courtyard of the Guild Hub, people have gathered to seal the dragon away. The ritual itself involves an incantation and an ancient dance, ending with the sacrifice of an important memory as a show of sincerity. No one knows for certain if the ritual will work, but they do know that the more who give, the higher the chances.
Adventurers desperate to ensure the ritual works may also offer up their soul gem, but this will result in them forgetting their identity entirely.
Evacuate the City: Those of little faith may instead choose to evacuate the city. The citizens are injured and wearied by the torrential rain, and the structure of the city continues to break dangerously from the storm. Adventurers can opt to help the citizens gather what they can, find their loved ones, and escape to the highgrounds of the Dandelion Fields.
But beware, those who chose to save Princess Andalina last month will be met with disdain, and the citizens may not be as cooperative with their attempts to help.
Do Nothing: Hey, isn't this all a game? Maybe you choose to just wait out the storm until you're back in your cozy bed in Dodo House.
Players may thread any number of outcomes, but can only report one of their threads here for rewards!
3. DODO DOWNPOUR
In Crane City, April means spring showers—though it seems like it's really coming down lately! The storms are inescapable, so enjoy going to work and getting hit by sheets of rain everyday, and be sure to pack an umbrella. Though sometimes the storms are intense enough to break them, so you might have to share. The weather is a tumult, but not impossible to travel through… yet.And while Dodo House is usually a safe haven, the weather affects it just as badly. Your room may spring a very sad, persistent leak, its windows blown open by harsh wind–maybe you should try staying with a neighbor? The house itself sounds sad as well, creaking and occasionally losing power, leaving its residents in the dark. But it does its best to keep some fireplaces and fresh towels available at all times, and floating candles will (spookily) hang in the air to help light anyone's way.
4. CRANE CITY BLUES
Whether it's at home or on your way to get groceries, sopping wet, the rain might subside just enough to see a rainbow. How pretty! Though the sight of it will stir something in you, even in the OFF world. Namely, it's a surge of those pesky elements. Thought you were free of those in Crane City? This rainbow is apparently here to remind you that you're never safe.
♔ Light & Fire: All this rain is dampening your inner light. Characters will experience a seemingly unshakeable melancholy, one that fluctuates with the weather. Sunny means less depression, stormy means more. Good luck getting out of bed when the rain is really bearing down.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
Taken / Applications / Hiatus & Drops
FULL NAVIGATION

no subject
[Since some games you can look at the requirements for said achievements.
You can bet he'll start gunning for them.]
no subject
[ Because he's just...relieved to see Katsuki still, so Izuku isn't quite willing to ditch him yet. ]
Anyway, once you register at a Guild, it should unlock some of your abilities. Basically, how you use your elemental magic differs depending on your Guild, like I said. I haven't noted down the element and Guild stats yet...I feel like there's a lot of Earth people in Crafters, though.
no subject
[Katsuki already considers those done. If Izuku wants to come along, he's not shaking him yet. But expect to get snapped at for trying to help on anything. Including comments from the peanut gallery...]
Abilities? [Katsuki lifts his hand, showing the small pops and bursts from his Quirk, but that's all he can summon right now.] This place is gonna pay for doing this to me.
no subject
It gets a bit better if you keep working at it...I think we were sort of forced back to "level one", like in a new game?
no subject
Makes sense. Katsuki glares at his own hand before snarling and dropping it.]
Shouldn't be too hard to level up again, since we know what we're doing now.
no subject
[ New powers are cool and all, but the old ones matter too. ]
no subject
[Katsuki would call Izuku a great fat fake if he ever did something like that.]
Other people got the same treatment. Must be a way to level the playing field.
no subject
[ Distinctly so, in many ways. He...wouldn't feel right, losing All Might's Quirk. His Quirk. ]
no subject
[Especially coming from where he had back home, on the verge of a war with a monster that could and would steal Quirks. The plans made to minimize that...
Katsuki pushes the thoughts to the side. No, that's not something to dwell on.]
We just have to grow stronger until we can beat the damn game and go home.
no subject
[ And...he feels less adrift. He doesn't say that part, though. ]
no subject
[Not gonna repeat it back, but the brush off comment suggests Katsuki feels the same. At least he's capable of working together with Izuku far more effectively than other people. That'll help in the Quests a million times.]
no subject
[ !! Maybe they can go fight a roomba or something stupid. ]
no subject
[Still opting for the Warrior guild, but will look into information for the others in case he wants to change after a while.
Honestly, the Roomba Quest is the best out of the four, so...]
no subject
no subject
no subject
no subject
Victory.]
no subject
Great job, Kacchan!!
no subject
Wasn't a fucking challenge at all. There better be harder shit than that.
no subject
[ Izuku knows there's lots of monster bounties and things if nothing else. ]
no subject
Lets destroy this thing.
no subject
[ In some ways, he's really enjoying being in a video game, okay. He wants to live that video game life. Learn cool spells, yes...but also learn cool fighting moves. ]
no subject
Where do we pick that up?
no subject
[ He'd say GIVE Katsuki some but he knows how that would go, so he really does mean "lend". Katsuki can pay him back later. ]
no subject
[Bristles automatically at the offer to float him some cash. Hell no! He'll make do just like any other starting adventurer in a game! And his skills will make up the difference.
At least "lend" doesn't get him yelled at, so good call, Izuku.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)