2.0 april event log
2.0: Event Log
1. DUNGEON: THE STORM AROUND AVISLE CITY
Honey, there's a storm brewing.
… Actually, it's already brewed! Adventurers who arrive in the ON world this month will notice a vicious storm of thunder, lighting and hail roaring across Avisle City and its surrounding area. And while they're free to go "nope", and opt to keep to safer locations, they'll find that it's very easy to misstep and end up lost in the storm…
Task: Navigate to Avisle City and put a stop to the storm.
Reward: ?̷̡̱̠̺̭̪̯͋̆̒ͅ?̷͈͈̹͇͆̐̈͌̀?̷̨͇̤̲̱̭̙͙̣͒̒̓̏̂͒̓̂̕

Chamber 1: blow your house down
Better hold onto your hats, the storm whipping around the city is brutal and deadly, and it's easy to get blown off your feet and sent hurtling through the air into the first solid object in your trajectory—hopefully another soft, squishy person.
Hapless Adventurers aren't the only ones whipping through the air either. From the city, miscellaneous pieces of property rain down from the sky—doors, flower pots, clothes to name a few. From the Windhaven Woodlands however, small Hummingshrews and Bloobettes will find themselves displaced in the storm. Terrified and unused to being airborne, Adventurers might find themselves being stabbed by the tiny beak of a Hummingshrew or pulled into the gelatinous bodies of a Bloobette.
While you fight your way through the chaotic wind and the rain toward Avisle City, eventually, a loud C R A C K will resound through the air, and that's all the warning you'll get before huge windmill blades will start to hurtle toward you. Better get good at dodging!
Chamber 2: the water is mischievous
Whoever manages to dodge all of the windmill blades will find that once they're lodged in the ground, they actually make decent shields against the howling wind, and by ducking behind them as much as possible, it's possible to make it through the storm to the city.
However, the closer to the city you get, the higher the water underfoot becomes until it reaches nearly your waist. And sometimes… the water seems alive. It swirls around your body, urging you to drink as if the water were the most appealing of wines. The temptation will feel unusually strong, almost hypnotic in its call.
Anyone who drinks the water will start to notice their limbs transform into water. While looking like water, they will remain solid for the first few minutes, and the effect can be counterattacked by squeezing the affected limb like wringing water from a towel. Failure to squeeze out the water will result in the body part being washed away.
Chamber 3: a long boy
Upon finally staggering to Avisle City, Adventurers will at last come face to face with the source of the destruction: a massive serpentine dragon coiled in the clouds above the city. It seems ignorant of the plight and panic ravaging the city, but if any of the brave (and clever) among you manage to launch an attack to where it's stationed in the sky, a deep rumble of thunder will follow before…
BOSS: Water Dragon
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
HP: Infinite
Difficulty: ★★★★★
Weakness: Earth, Sun
Resistance: Water
Attacks:
- Elemental Imbalance: The dragon will send a rainbow cascading down from the clouds and onto you, imbuing you with an element at random. The element will cloak your entire body, forcing you to attack uncontrollably until the element dissipates.
- Bubble Beam: Large bubbles will appear in the field around you, steadily draining you of mana until an ally breaks you out. If you're not freed fast enough, the bubble will drain all your mana, rendering you unconscious.
The dragon will not come down for the duration of the fight, making it extremely difficult to launch any counterattacks, and while the fight goes on, the storm continues to ravage the city, pushing the water levels steadily higher.
Ultimately, one of the Avisle leaders will pull you aside. It seems there's going to have to be another way to survive the storm, and violence isn't it.
2. CHOICE: PEACE IS GOING TO HAVE TO BE AN OPTION
Among the chaos and the panic, a few of the guild leaders take you aside. The first one to speak proposes this: this isn't the first time the Dragon has beset Avisle, and ancient texts speak of a ritual that will draw the beast back to sleep's embrace.
One of the others will shake their head, arguing that there's no way to know if any such ritual will work. The priority should be evacuating the city for safer lands, even if it means leaving Avisle City to fall.
And so, it seems you have a choice to make.
Perform the Ritual: In the courtyard of the Guild Hub, people have gathered to seal the dragon away. The ritual itself involves an incantation and an ancient dance, ending with the sacrifice of an important memory as a show of sincerity. No one knows for certain if the ritual will work, but they do know that the more who give, the higher the chances.
Adventurers desperate to ensure the ritual works may also offer up their soul gem, but this will result in them forgetting their identity entirely.
Evacuate the City: Those of little faith may instead choose to evacuate the city. The citizens are injured and wearied by the torrential rain, and the structure of the city continues to break dangerously from the storm. Adventurers can opt to help the citizens gather what they can, find their loved ones, and escape to the highgrounds of the Dandelion Fields.
But beware, those who chose to save Princess Andalina last month will be met with disdain, and the citizens may not be as cooperative with their attempts to help.
Do Nothing: Hey, isn't this all a game? Maybe you choose to just wait out the storm until you're back in your cozy bed in Dodo House.
Players may thread any number of outcomes, but can only report one of their threads here for rewards!
3. DODO DOWNPOUR
In Crane City, April means spring showers—though it seems like it's really coming down lately! The storms are inescapable, so enjoy going to work and getting hit by sheets of rain everyday, and be sure to pack an umbrella. Though sometimes the storms are intense enough to break them, so you might have to share. The weather is a tumult, but not impossible to travel through… yet.And while Dodo House is usually a safe haven, the weather affects it just as badly. Your room may spring a very sad, persistent leak, its windows blown open by harsh wind–maybe you should try staying with a neighbor? The house itself sounds sad as well, creaking and occasionally losing power, leaving its residents in the dark. But it does its best to keep some fireplaces and fresh towels available at all times, and floating candles will (spookily) hang in the air to help light anyone's way.
4. CRANE CITY BLUES
Whether it's at home or on your way to get groceries, sopping wet, the rain might subside just enough to see a rainbow. How pretty! Though the sight of it will stir something in you, even in the OFF world. Namely, it's a surge of those pesky elements. Thought you were free of those in Crane City? This rainbow is apparently here to remind you that you're never safe.
♔ Light & Fire: All this rain is dampening your inner light. Characters will experience a seemingly unshakeable melancholy, one that fluctuates with the weather. Sunny means less depression, stormy means more. Good luck getting out of bed when the rain is really bearing down.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
♔ Water & Earth: Everything you touch turns wet, even if you escape inside. This includes clothes, shoes, any surface you come into contact with, and other people (not like that). Try not to catch a cold! It won't be easy. Weather around you seems to get even worse too, as though a storm (or hail, icy rain, etc) cloud is following over your head.
♔ Wind & Dark: Something about the rain just really makes you think dramatically about the past–which might be weird, depending on the choices you've made this month? This nostalgic spell might make you want to share elements of your tragic backstory... to anyone who's willing to listen. Very noir.
Taken / Applications / Hiatus & Drops
FULL NAVIGATION

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[Since they knew of the others thanks to Izuku's battle with them and further training.]
What happened when you got there?
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[ A lot of chaos is what he saw. Izuku hadn't fully gotten a handle on things, but he knew people were down. Not how bad yet. His hand tightens again, before he seems to realize and forces himself to let go. ]
I'm not sure why we remember different things, but - it's still us, right?
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You're from the future or something. That's why we remember different things. Like that comic where All Might met a future hero.
[All Might comics could be kinda out there sometimes.]
Who the fuck else would we be?
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[ Maybe not the VERY worst thing, but bad enough Izuku would mind it. ]
Having someone who was you, but different, without everything we remember and have lived through...that would be a bit painful I think.
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[Because even in the past, he could be considered a different "version" of himself. Someone 30 minutes ago wasn't the same "you" as the "you" currently. Hell, he's different from his past because he's in a whole new fucking dimension world!
The way Izuku says "mine" makes him bristle slightly, but the circumstances at least get Izuku a pass. This time.]
Ugh, stop talking like you hit your head or something. You said you've been here for a while now. How long's a while? Weeks? Months?
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[ Izuku's hand transfers to the back of his neck. ]
When I got here it was February, but now it's April. Early April. So a bit over a month.
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[Katsuki's face slopes in a wry expression. Ugh, sounds like someone's been watching too many chick flicks.]
Tch. So this is a game, you said. And beating it gets us home?
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[ Essentially: he's pleased to have a teammate. ]
Especially if it's you, though...winning Kacchan's trust if he didn't know or remember me would be a pain. I'm really glad I don't have to do that.
[ Sorry, Katsuki, but you're a dick to strangers a lot of the time. ]
...anyway, yes, there's rumors that if you complete the game one wish is granted. Since we were dragged through into a new world and started out in this game, I think the rumor is worth investigating.
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[It's getting annoying, that possessive verbiage. He understands the rationale behind it, but it doesn't make it any easier to hear. Makes him bristle. He doesn't belong to anyone!]
Having to deal with an amnesiac you would be easier than having to deal with a you who hates and keeps trying to kill me.
[For example. Because that would mean the memories of said Izuku would be fueling something entirely different, and he'd know so much more about Katsuki than he'd ever want a villain to know abut him, making it even harder to bring him back to his senses.
Though Katsuki's not arguing the benefit of having Izuku here with his memories.]
Tch. Don't tell me you've been fretting over that shit thought process all month.
[He's a dick aplenty to people he knows already, so moot point. Katsuki locks onto the game's victory prize.]
So how do you beat the game?
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[ Anyone else who could have shown up would have been less pedantic, Izuku thinks quietly to himself but does not say although his expression is a study in wryness. ]
I'm not sure what could make me hate you, in a hypothetical world. I don't hate many people- but anyway, I don't know a specific path yet. I've been completing as many quests and boss battles as possible so far. Things seem to operate on fairly standard RPG mechanics.
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[If there was another Katsuki standing there, then yeah, he'd probably give Izuku the go ahead and making some kind of distinction between them. (You know, like "Real Katsuki" and "FAKE Katsuki.)
But since there's not, the obsession over making the distinction is really weird. Which... is completely Izuku, cause Deku's always been fucking weird.]
Who the hell knows. I'm not thinking about it. [What would make Izuku become a villainous mass murderer with a personal disdain for Katsuki? ... How about His Entire Life? Katsuki shoves the thoughts away. Moving on.]
Quests and boss battles? What is this, some fucking kidnapping RPG?
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Hard to say. There hasn't been any, like - there's nothing...we haven't heard how it happened, or if anyone did it in particular. There's just memories, and a house, and the game.
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That narrows shit down. [He's not being sarcastic. Memories. House. Game. Three things to deal with on the majority.] Tell me more about the Quests and Battles.
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Hm...well, the Quests are posted the Quest Board, you can view it in town. If we go in, I can show you - you accept them, and they'll usually list what you can get for the rewards...for battles, it's not exactly turn based but you have mana and a certain amount of spells you can use and master. It depends on a lot on your element and guild affiliation...what's your status screen say your element is?
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Where in town? [Since they're standing off to the side in the marketplace and all. Well, probably by now they've edged into a quieter part of town and away from the hustle and bustle.] Shit, this really is like some RPG game...
Status screen? [Newbie.]
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[ Izuku explains, briefly, how to pull up your status. Katsuki probably has in game notifications, and that's part of the tutorial so it'll clear at least a few of them... ]
...and you won't be able to log out until you've joined a Guild, I don't think? It's like - it's part of what the game really wants you to do. Like choosing a class, I guess!
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Katsuki listens to the explanation, picking up on the instructions in his normal quick manner. Izuku only has to say it once before the blonde's calling up his status screen and scanning over it.
Like the new Jumanji filmsHe glances at the notifications, but saves anything that looks longer, since he's currently talking with Izuku.]
Haa? I don't HAVE to join a fucking Guild! [Hates being told what to do. At least until Izuku mentions it's like choosing a class and then Katsuki realizes it's another similarity to an RPG game set up screen. Where you definitely do have to choose a class.] Tch. Fine.
What Guild are you in?
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[ Okay, so his reasons were ultimately nerdy. Go figure. ]
If you dislike your choice, you can change it a few months down the road, but so far I'm really pleased with mine.
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He eases up a bit when there's an out to the choice, even if it's a few months out.] I'll talk to the Warriors' Guild and see if it's acceptable.
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[ So...Scholars was his second choice. Warriors he was drawn to, but...Izuku wanted to branch out a little bit. ]
If it's like that, I'll be able to make gear for you too!
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Heh, yeah you were pretty fucking boring at first. Smash, break, smash, break. [Though with the advent of Izuku's Quirk gaining access to more Quirks, his fighting style had varied exponentially.
Katsuki's personality was too warrior like not to go to that guild. Though perhaps it was some "paybacks" for the water element he'd find himself contending with later...] It'd better hold up to whatever I'm facing.
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[ Largely because...well. Izuku's definitely going to test all his creations on himself first and foremost before giving them to anyone more important. But yeah, Armor, gear, tools...
Izuku likes the idea of crafting his own. A lot of it will probably end up being All Might themed. ]
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[It's half taunting, but half serious. Katsuki has no idea how the guilds work; they might very well have a dragon in there for flame testing. Acid bogs. Spike rains. Siren spit.
Katsuki will realize in a few moments that Izuku means to test his creations on himself, and will have a comment. God, it's a wonder he didn't hang out with Mei more often if he's a nerdy crafter in this world.]
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[ So...that's an option. ]
But I think I can also work up to it. If I'm shielding against flame, I just have to go into flame - it doesn't have to be dragonflame to start with.
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[Granted, Katsuki knows Izuku can come along to battle on a quest, but others? Not giving them a pass till he sees them prove it with his own eyes.]
Che, sure. Start with the low-rung level.
[Katsuki'll take on hard mode first. Like an idiot. Except he's smart.]
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and after computer seizures...
oh no...still need a new one?
with all the house and medical stuff, not a high financial priority
yeah, i wouldn't think it would be
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